![]() You can then also apparently tell the ASI loader through a global.ini (to be placed alongside the custom DLL / ASI) about further customizations. I renamed d3d9.ini from ReShade to reshade.iniĪccording to the readme, the DLL / ASI file to be loaded may be in the game directory, or alternatively in a "scripts" or "plugins" folder. I renamed d3d9.dll from ReShade to reshade.asiģ. I put the dinput8.dll (32-bit version) into the game directoryĢ. ![]() It finally worked in my case! First I was using the 64-bit version of the DLL, while the game is 32-bit (Prince of Persia - The Sands of Time). Please Log in or Create an account to join the conversation. If you want to add other DLL mods, you might have to play around with the placement of that mod's files. I also used it for GTA V before an ASI loader existed, to use the first person FOV mod with some other mod I forgot. Not quite sure if it works for every game, but it did the job for me on Bully. How to use SwiftShader: Copy 'd3d9.dll' and 'SwiftShader.ini' to a folder where your game binary is, edit the. It needs reconfiguration for better game performance. You can now add any kind of DLL in the scripts folder. This is SwiftShader 3.0.0.0 Dynamic Linked Library (DLL) for running high-end DirectX 9 games on low-end, obsolte, old-considered PCs. ![]() Change the extension of Reshade's DLL to. Put the reshade DLL and all it's files into "scripts"ĥ. Create a folder named "scripts" in your game-folder.Ĥ. It is no longer available from SourceForge. Only put the dinput.dll from the downloaded patch into your game-path (It acts as an. swShader was the precursor to TransGamings SwiftShader software 3D rasterizer. widescreen_fixes_packĪnd download yourself any Need for Speed Widescreen-Fix (no matter the game, unless your game is listed there).Ģ. You will get two folders and help file, these two folders are named 圆4 and x86, in each one there is a d3d9.dll. Then just copy the file 'd3d9. Its goal is to provide hardware independence for advanced 3D graphics. GERgta wrote: There is another solution which is quite ghetto, but I have used it several times: After downloading you will get a zip file, extract it. If its compressed then extract it with winrar, 7-zip or with some other software. GitHub - google/swiftshader: SwiftShader is a high-performance CPU-based implementation of the Vulkan graphics API.
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